2016-10-20 - Suck it down: Even more files for World Tour fans!

And the files keep coming! This time, it's about a script to create a standalone version of World Tour for EDuke32. Basically, the script copies all required files from your Steam installation of World Tour into your EDuke32 folder, creates a zipfile with all the game data and that's it. Select "worldtour" as "Custom game content directory" in EDuke32 and it's playable!

You can combine this with the PSX Highres Sounds v1.11 pack in your autoload dir. It is now compatible with World Tour!

Just to make sure you find this in the Download section:

  • [NEW] World Tour Patch Script for Atomic Edition v0.41: Creates a standalone version of World Tour for EDuke32

  • [UPDATE] Duke3D PSX Highres Sounds v1.11: Compatibility with World Tour added (if run with EDuke32)

Last but not least: Fans of the EDuke32 Addon Compilation may try this updated addons.grpinfo file which I have released over at the Duke4.net forums. It should work for duke3d.grp from the Atomic Edition, Megaton Edition and World Tour!

NightFright
 
2016-10-17 - Looks like cleanup on aisle four: Run World Tour in EDuke32!

After the release of Duke Nukem 3D: 20th Anniversary World Tour, Hendricks266 compiled a first patch making World Tour work with EDuke32. Once you drop these files into the World Tour installation folder and run the provided EDuke32 binary, you should be able to play the game. Please note that the current version of the World Tour EDuke32 Compatibility Stopgap (now that's quite a mouthful, isn't it) is still lacking a few quite important features - e.g. don't expect the Incinerator or the Firefly to work properly, and there's also no ending cutscene if you finish E5L7 right now. If those are no showstoppers for you, feel free to give it a shot! As a bonus, the release even allows you to revert to the original red cross medkits (instead of the new ones with pill replacements) if you manage to edit one file (e32wt_start.def) and remove the comment signs there.

Other than that, DukeDC HRP v1.64 and DukeDC Music Pack v1.12 are also available. While the new HRP finally includes a fix for a nasty alignment bug with the title screen (originating from a mistake in the groupfile art), the DC Music Pack finally got an ingame menu disclaimer which informs you that you are running a custom soundtrack which was not officially part of the game. I felt urged to do this after people kept claiming their music didn't work properly if they didn't use the music pack. As a reminder: You are supposed to hear the regular episode 3 soundtrack in Duke It Out In D.C. since this addon never had any custom music (other than Life's A Beach and Nuclear Winter).

Summary of what's new in the Download section:

  • [NEW] World Tour EDuke32 Compatibility Stopgap v0.4: First beta version of EDuke32 patch for World Tour

  • [UPDATE] DukeDC HRP v1.64: Fix for badly aligned title screen (#2493)

  • [UPDATE] DukeDC Music Pack v1.12: Custom soundtrack ingame disclaimer added

NightFright
 
2016-10-07 - Aaahhh... much better: Download section full of new stuff!

For a long time, EDuke32 is capable of loading MIDI (and VOC) replacements directly without requiring definitions if the original file names are kept. I thought that the music packs should finally profit from this feature and updated all of them, making the usage of music.def files obsolete. The main advantage is that you should now be able to use any of those music packs without needing the separate override file (formerly available as duke3d_musonly.zip) if you want to experience improved music without HRP.

On October 1, Fox released his 3D classic skyboxes - a leftover from the (unfortunately) cancelled "Hail To The King" edition which was supposed to fix/improve skies in the EDuke32 Polymost renderer. It's also a neat thing for Polymer, so I added this great stuff to the Fixes for Duke Nukem 3D pack, together with Darkus's fixed game.con which addresses a lot of annoyances present in the original game (e.g. kill counter fix, properly rotating gun turrets, sharks counting as enemies and more).

There was some other stuff floating around in the Duke4.net forums for a while which I decided to add: The PSX Highres Sounds feature all the sounds from "Total Meltdown" which are identical to the PC version so you can enjoy higher quality sound effects. There's also ReDuke, a nice Windows port for the first Duke Nukem game which you may not have noticed. Note that you will need the original game files for this, it won't just work out-of-the-box.

Last but not least, something was done with the files for "Duke It Out In D.C.": DukeDC HRP v1.63 had its maphacks removed since they are part of the regular Duke3D HRP for a while now. No need to risk conflicts. Unfortunately, no other changes besides that. In the DukeDC HRP Music Pack v1.11, all MIDI-to-OGG renderings have been replaced by new recordings with the Timbres of Heaven soundfont. I believe this improves music quality of those tracks, however if you don't like the changes, you can stick to your old music pack if you wish. However, you will not be able to play Duke It Out In D.C. without HRP in that case, since this is the second big change which comes with the new version.

Summary of what's new in the Download section:

  • [NEW] PSX Highres Sounds: Sounds with better quality from "Total Meltdown"

  • [NEW] ReDuke Beta 4: Windows port for the first Duke Nukem sidescroller game by K1n9_Duk3

  • [UPDATE] Music packs (all): Should work now with and without HRPs

  • [UPDATE] DukeDC HRP v1.63: Maphacks removed

  • [UPDATE] DukeDC Music Pack v1.11: MIDIs re-recorded with different soundfont; now also works without HRP

  • [UPDATE] Fixes for Duke Nukem 3D v1.2: Fixed game.con (by Darkus) and classic skyboxes (by Fox)

Already announced recently, but reminders won't hurt (especially for those who only read the latest news entry):
  • [UPDATE] Duke3D HRP v5.5.694 Snapshot: Available since September 27, 2016.

  • [UPDATE] EDuke32 Addon Compilation v3.1: Available since September 30, 2016.

In the meantime, we have also added Dropbox mirrors for most of our files. In case you had experienced issues with the existing links before, maybe you will be able to download everything from here easier/faster from now on.

NightFright
 
2016-09-30 - That's Gonna Leave A Mark: Addon Compilation v3.1 and World Tour!

Reports about various glitches in some entries of the EDuke32 Addon Compilation have reached me in the past two months. This gave me enough reason for yet another release. In latest version 3.1, hopefully the majority of all remaining annoyances will be addressed.
This time however, it's mostly a maintenance release - so better don't expect as many additions as you got previously. There's four smaller new addons (one of them requiring WGRealms 2: Siege Breaker) and two entries which received content enhancements (Space Map Pack and Starship Troopers TC). Other than that, it's about issues or visual glitches you may or may not have noticed if you have played previous versions.
Side note: It's now a lot easier for technically ungifted users to launch the compilation since a batch file for fast startup is included. Just click on addons.bat in your EDuke32 installation folder and you are ready to play!

Changelog highlights (Check the readme for details):

  • 4 new addons with 19 additional SP levels
  • Space Map Pack received a content update with 8 additional levels
  • Starship Troopers TC now features two bonus episodes with 7 levels
  • Oblivion improvements: Muddlelizer fixed, missing music restored, ep.5 hidden from main menu and critical fixes for OBLVN102
  • Including fixes for 19 more addons - e.g. corrected MIDI tracks in Age of Evil, potential showstopper fix for WBASE07 in Last Reaction and more

Screenshots from some of the additional levels:

V Series: V5 - MoonLand Starship Troopers TC: Eye of the Storm Stranger: Powerstation 64
WGRealms 2: Knee Deep Space Map Pack: War Pigs

Download the EDuke32 Addon Compilation v3.1 HERE!

In other news, you may have probably already heard that Gearbox will release Duke Nukem 3D: 20th Anniversary World Tour" on October 11. The definite highlight of this re-release of the original game will be an additional episode with eight new levels created by designer veterans Allen Blum III and Richard "Levelord" Gray, with new music tracks composed by Lee Jackson. You will also get a new weapon (the Incinerator) and face a type of enemy you have not encountered so far - the Firefly!
Other changes of this edition appear to be more questionable and are controversially discussed, e.g. in the Duke4.net forums. For example: World Tour will feature a new port with different/upgraded lighting system and normal mapping. Not everybody likes the new lighting (which seems overdone in many places) and applying normals to the original textures, however. The new high-quality Duke speech recorded by Jon St John also gives reason for criticism as it seems to collide with all the other sounds which remain untouched and therefore sound kinda "muffled". The product also appears to be overpriced according to many statements, especially considering that none of the commercial addons (Nuclear Winter, Life's A Beach, Duke It Out In D.C.) will be included. Randy Pitchford's recent Twitter statement that the $20 for "World Tour" will only be charged for the new episode while the previous episodes are a "bonus" also didn't exactly solve the pricing discussion.
Some of these issues certainly can be solved/improved even after the release of the game. What about you? Do you think this is the "definitive" edition of Duke Nukem 3D as claimed by Gearbox? Do you intend to buy the game (or maybe you have even preordered it already)? How excited are you about the new content? Feel free to let us know and discuss "World Tour" over at the Duke4.net forums!

NightFright
 
2016-09-27 - Finally some HRP news again... sort of!

Same old song: There's still no new contents for a new HRP release. Besides tons of additional user maphacks (thanks to LeoD), some textures have been added (only to be seen in custom maps) and a couple of spec/normal maps are new or fixed (e.g. Protozoid Slimers used to be super shiny due to totally exaggerated def values). Nothing any of you would really notice while playing the original episodes.
Nevertheless, I have decided to put the latest HRP SVN snapshot into the Download section (as "Duke3D HRP v5.x SNAPSHOT"). It's named differently than the official zipfile (duke3d_hrp55694.zip instead of duke3d_hrp.zip) so you cannot accidentally overwrite the old file. Just use one of them at a time, of course. Try this experimental HRP at your own risk since we couldn't test it before, so you may or may not encounter issues while playing this with latest EDuke32 snapshots.

Expect another update in a few days since I intend to release the EDuke32 Addon Compilation v3.1 on September 30. This will be a bugfix release for v3.0 with many improved versions of existing addons. Not much will be new, but since there are some considerable fixes included (e.g. a properly working Oblivion), it's still something you shouldn't miss.

NightFright
 
2016-06-30 - The Third Coming

In the last two months, various improvement suggestions and addon requests have reached me regarding a third version of the EDuke32 Addon Compilation. I have reviewed all community requests and decided it's time for yet another release to polish everything a bit more and increase the addon archive even further.

As a result, we are counting 109 addons with over 1.100 levels now. Not all new entries are really new, though - some of them were split off from existing previous packs since they deserved to be standalone. There is still more than enough stuff that you may or may not have ever seen or played before - such as "Alien vs Predator", "Castle Quest", "Duke Is 007", "Redrum", "Sun Burn", "Total Apocalypse" or "Zombie Crisis", just to name a few. Two very recent - and excellent - releases are featured as well: "The Root" by CruX (now concluding the Urban Map Pack) and "LORCH3" by Sanek (as the final part of the LORCH Trilogy), both published in June 2016.

Changelog highlights (Check the readme for details):

  • 18 new addons with over 100 additional SP levels
  • Map update for 5 addons to include the latest versions of 10 levels
  • Duke Hard v1.2 included
  • Oblivion returns after having been removed in 2.0
  • Including various smaller fixes - e.g. maps not starting without weapons as intended, regrouping of some addon content, music pack compatibility and more!

Visual impressions of some new compilation entries:

Alien vs Predator LORCH Series: LORCH3 Redrum: The Shining II
Zombie Crisis Shark's Cove Urban Map Pack: The Root

Download the EDuke32 Addon Compilation v3.0 HERE!

Enjoy playing, but don't forget: Praise goes to the authors of these great addons, not me!

NightFright
 
2016-04-19 - Happy 20th Anniversary!

Whoa, half a year since the last news over here. But fear not, I haven't let things slide in the meantime!

After a considerable delay, but just in time to celebrate the 20th anniversary of the Duke Nukem 3D retail version hitting the store shelves, I give you the EDuke32 Addon Compilation v2.0! This is a lot more than just an update to the previous release - it's a full re-release! Over the course of more than a year, I have tirelessly polished pretty much each and every existing entry of the collection, fixing smaller and bigger bugs along the way. Tons of content was added, making the pack grow to 86 included addons with more than 1.000 SP levels! And it's not only about old stuff - four high-quality addons from 2015 have made the cut: "Death Drive", "DN64 Revisited", "Haunted Nukem" and "TamDuke"! My heartfelt thanks to all the authors who gave their kind permissions to make this possible!

A rough overview of the changes (for details, consult the readme):

  • 27 new addons with over 280 additional SP levels
  • Widescreen support for all addons with custom statusbars and weapons that were previously cut off in non-5:4 video modes
  • Tons of fixes, e.g. sprite resize bugfixes finally working properly, corrected skyboxes, typo corrections and much more!
  • Covers a large variety of themes - there is stuff for X-Mas, Halloween, a collection of space and city maps, old and brand-new content

To demonstrate the widescreen feature, take a look at some examples from different addons:

Platoon: Widescreen statusbar and rifle Starship Troopers: Widescreen statusbar and gun WGRealms 2: Widescreen BFG

Just as a reminder: I didn't create any of these addons - this was just about fixing and polishing them for convenient usage in EDuke32. The real heroes are the mappers and modders out there who keep sharing their amazing creations with us, from 1996 till the present day. Due to their remarkable contributions, the classic Duke Nukem 3D becomes timeless.
My credits wouldn't be complete without giving kudos to the guys from the EDuke32 coding team who gave us this amazing port, the best one of its kind. It allows us to enjoy the game any way we like - the old-fashioned way or with fancy special effects. Without their efforts, a compilation like this one would have never been possible!

If you really took the time to read all of the text above, I'll even tell you where to get it. Download the EDuke32 Addon Compilation v2.0 RIGHT HERE!

So here's to Duke! Happy 20th anniversary, and now let's go for the next 20 years!

NightFright
 
2015-10-28 - Screwin' around in the background

Not too much has happened since June, as you may have guessed. I am working on a new release of the EDuke32 Addon Compilation, and it's turning out to be a lot bigger than expected: Every single addon has been reviewed and over 250 maps will be added! Right now, the whole thing is in testing stage, with a few things pending due to some potential problems caused by EDuke32 (or myself, that hasn't been completely determined yet). Hopefully, everything gets solved until December so I can release this one year after v1.0 - as intended.

In other news, EDuke32 has seen quite some enhancements lately, especially regarding rendering of wall-aligned sprites which were often flickering or clipping into walls in OpenGL rendering modes. On top of that, you may now adjust the dynamic lighting feature of the Polymer renderer conveniently through the menu (Options > Display Setup > Polymer Setup)! EDuke32 will now even "realize" when a switch is hidden and automatically turns off its tell-tale glow even if dynamic lights are activated. Grab latest EDuke32 snapshot now if you haven't done so already!

For the time being, there is the Duke!Zone II Custom Patch v1.1 to check out if you wish. Patch your original Duke!Zone II groupfile with this once more to profit from some CON code optimizations and a remapped Duke3D soundtrack (instead of following the default ep.1-3 soundtracks, music now fits better to the individual levels).
Also in August, I had already silently added a small patch file for original Duke3D that basically restores the 8-bit redfont from Duke3D v1.3D for Duke Atomic (results in better legibility of fullscreen HUD and menu), a widescreen statusbar (based on graphics provided by Fox) and the enhanced "Grabbag" title MIDI by Lee Jackson.

You can find both of these new uploads in the Duke3D Bonus Files section.

NightFright
 
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