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2016-10-20 - Suck it down: Even more files for World Tour fans! | ![]() |
And the files keep coming! This time, it's about a script to create a standalone version of World Tour for EDuke32.
Basically, the script copies all required files from your Steam installation of World Tour into your EDuke32 folder, creates a zipfile
with all the game data and that's it. Select "worldtour" as "Custom game content directory" in EDuke32 and it's playable!
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2016-10-17 - Looks like cleanup on aisle four: Run World Tour in EDuke32! | ![]() |
After the release of Duke Nukem 3D: 20th Anniversary World Tour, Hendricks266 compiled a first patch making World Tour
work with EDuke32. Once you drop these files into the World Tour installation folder and run the provided EDuke32 binary, you should be
able to play the game. Please note that the current version of the World Tour EDuke32 Compatibility Stopgap (now that's quite a mouthful, isn't it)
is still lacking a few quite important features - e.g. don't expect the Incinerator or the Firefly to work properly, and there's also no ending cutscene
if you finish E5L7 right now. If those are no showstoppers for you, feel free to give it a shot! As a bonus, the release even allows you to revert to the
original red cross medkits (instead of the new ones with pill replacements) if you manage to edit one file (e32wt_start.def) and remove the comment
signs there.
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2016-10-07 - Aaahhh... much better: Download section full of new stuff! | ![]() |
For a long time, EDuke32 is capable of loading MIDI (and VOC) replacements directly without requiring definitions if the original
file names are kept. I thought that the music packs should finally profit from this feature and updated all of them, making the usage
of music.def files obsolete. The main advantage is that you should now be able to use any of those music packs without needing the separate override file
(formerly available as duke3d_musonly.zip) if you want to experience improved music without HRP.
Already announced recently, but reminders won't hurt (especially for those who only read the latest news entry):
In the meantime, we have also added Dropbox mirrors for most of our files. In case you had experienced issues with the existing links before, maybe you will be able to download everything from here easier/faster from now on. |
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2016-09-30 - That's Gonna Leave A Mark: Addon Compilation v3.1 and World Tour! | ![]() |
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Reports about various glitches in some entries of the EDuke32 Addon Compilation have reached me in the past two months.
This gave me enough reason for yet another release. In latest version 3.1, hopefully the majority of all remaining annoyances
will be addressed.
Screenshots from some of the additional levels:
Download the EDuke32 Addon Compilation v3.1 HERE!
In other news, you may have probably already heard that Gearbox will release
Duke Nukem 3D: 20th Anniversary World Tour" on October 11.
The definite highlight of this re-release of the original game will be an additional episode with eight new levels created by
designer veterans Allen Blum III and Richard "Levelord" Gray, with new music tracks composed by Lee Jackson. You will also get
a new weapon (the Incinerator) and face a type of enemy you have not encountered so far - the Firefly!
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2016-09-27 - Finally some HRP news again... sort of! | ![]() |
Same old song: There's still no new contents for a new HRP release. Besides tons of additional user maphacks (thanks to LeoD),
some textures have been added (only to be seen in custom maps) and a couple of spec/normal maps are new or fixed (e.g. Protozoid
Slimers used to be super shiny due to totally exaggerated def values). Nothing any of you would really notice while playing the
original episodes. Expect another update in a few days since I intend to release the EDuke32 Addon Compilation v3.1 on September 30. This will be a bugfix release for v3.0 with many improved versions of existing addons. Not much will be new, but since there are some considerable fixes included (e.g. a properly working Oblivion), it's still something you shouldn't miss. |
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2016-06-30 - The Third Coming | ![]() |
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In the last two months, various improvement suggestions and addon requests have reached me regarding a third version of the EDuke32 Addon Compilation. I have reviewed all community requests and decided it's time for yet another release to polish everything a bit more and increase the addon archive even further.
As a result, we are counting 109 addons with over 1.100 levels now. Not all new entries are really new, though - some
of them were split off from existing previous packs since they deserved to be standalone. There is still more than enough
stuff that you may or may not have ever seen or played before - such as "Alien vs Predator", "Castle Quest", "Duke Is 007",
"Redrum", "Sun Burn", "Total Apocalypse" or "Zombie Crisis", just to name a few. Two very recent - and excellent - releases
are featured as well: "The Root" by CruX
(now concluding the Urban Map Pack) and "LORCH3" by Sanek
(as the final part of the LORCH Trilogy), both published in June 2016.
Visual impressions of some new compilation entries:
Download the EDuke32 Addon Compilation v3.0 HERE! Enjoy playing, but don't forget: Praise goes to the authors of these great addons, not me!
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2016-04-19 - Happy 20th Anniversary! | ![]() |
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Whoa, half a year since the last news over here. But fear not, I haven't let things slide in the meantime!
After a considerable delay, but just in time to celebrate the 20th anniversary of the Duke Nukem 3D retail version hitting the store shelves,
I give you the EDuke32 Addon Compilation v2.0! This is a lot more than just an update to the previous release - it's a full re-release!
Over the course of more than a year, I have tirelessly polished pretty much each and every existing entry of the collection, fixing smaller
and bigger bugs along the way. Tons of content was added, making the pack grow to 86 included addons with more than 1.000 SP levels!
And it's not only about old stuff - four high-quality addons from 2015 have made the cut: "Death Drive", "DN64 Revisited", "Haunted Nukem"
and "TamDuke"! My heartfelt thanks to all the authors who gave their kind permissions to make this possible!
To demonstrate the widescreen feature, take a look at some examples from different addons:
Just as a reminder: I didn't create any of these addons - this was just about fixing and polishing them for convenient
usage in EDuke32. The real heroes are the mappers and modders out there who keep sharing their amazing creations with us,
from 1996 till the present day. Due to their remarkable contributions, the classic Duke Nukem 3D becomes timeless. If you really took the time to read all of the text above, I'll even tell you where to get it. Download the EDuke32 Addon Compilation v2.0 RIGHT HERE! So here's to Duke! Happy 20th anniversary, and now let's go for the next 20 years!
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2015-10-28 - Screwin' around in the background | ![]() |
Not too much has happened since June, as you may have guessed. I am working on a new release of the EDuke32 Addon Compilation, and it's turning out to be a lot bigger than expected: Every single addon has been reviewed and over 250 maps will be added! Right now, the whole thing is in testing stage, with a few things pending due to some potential problems caused by EDuke32 (or myself, that hasn't been completely determined yet). Hopefully, everything gets solved until December so I can release this one year after v1.0 - as intended. In other news, EDuke32 has seen quite some enhancements lately, especially regarding rendering of wall-aligned sprites which were often flickering or clipping into walls in OpenGL rendering modes. On top of that, you may now adjust the dynamic lighting feature of the Polymer renderer conveniently through the menu (Options > Display Setup > Polymer Setup)! EDuke32 will now even "realize" when a switch is hidden and automatically turns off its tell-tale glow even if dynamic lights are activated. Grab latest EDuke32 snapshot now if you haven't done so already!
For the time being, there is the Duke!Zone II Custom Patch v1.1 to check out if you wish. Patch your
original Duke!Zone II groupfile with this once more to profit from some CON code optimizations and a remapped
Duke3D soundtrack (instead of following the default ep.1-3 soundtracks, music now fits better to the individual
levels). You can find both of these new uploads in the Duke3D Bonus Files section.
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