|2016-06-30 - The Third Coming|
In the last two months, various improvement suggestions and addon requests have reached me regarding a third version of the EDuke32 Addon Compilation. I have reviewed all community requests and decided it's time for yet another release to polish everything a bit more and increase the addon archive even further.
As a result, we are counting 109 addons with over 1.100 levels now. Not all new entries are really new, though - some
of them were split off from existing previous packs since they deserved to be standalone. There is still more than enough
stuff that you may or may not have ever seen or played before - such as "Alien vs Predator", "Castle Quest", "Duke Is 007",
"Redrum", "Sun Burn", "Total Apocalypse" or "Zombie Crisis", just to name a few. Two very recent - and excellent - releases
are featured as well: "The Root" by CruX
(now concluding the Urban Map Pack) and "LORCH3" by Sanek
(as the final part of the LORCH Trilogy), both published in June 2016.
Visual impressions of some new compilation entries:
Enjoy playing, but don't forget: Praise goes to the authors of these great addons, not me!
|2016-04-19 - Happy 20th Anniversary!|
Whoa, half a year since the last news over here. But fear not, I haven't let things slide in the meantime!
After a considerable delay, but just in time to celebrate the 20th anniversary of the Duke Nukem 3D retail version hitting the store shelves,
I give you the EDuke32 Addon Compilation v2.0! This is a lot more than just an update to the previous release - it's a full re-release!
Over the course of more than a year, I have tirelessly polished pretty much each and every existing entry of the collection, fixing smaller
and bigger bugs along the way. Tons of content was added, making the pack grow to 86 included addons with more than 1.000 SP levels!
And it's not only about old stuff - four high-quality addons from 2015 have made the cut: "Death Drive", "DN64 Revisited", "Haunted Nukem"
and "TamDuke"! My heartfelt thanks to all the authors who gave their kind permissions to make this possible!
To demonstrate the widescreen feature, take a look at some examples from different addons:
Just as a reminder: I didn't create any of these addons - this was just about fixing and polishing them for convenient
usage in EDuke32. The real heroes are the mappers and modders out there who keep sharing their amazing creations with us,
from 1996 till the present day. Due to their remarkable contributions, the classic Duke Nukem 3D becomes timeless.
If you really took the time to read all of the text above, I'll even tell you where to get it. Download the EDuke32 Addon Compilation v2.0 RIGHT HERE!
So here's to Duke! Happy 20th anniversary, and now let's go for the next 20 years!
|2015-10-28 - Screwin' around in the background|
Not too much has happened since June, as you may have guessed. I am working on a new release of the EDuke32 Addon Compilation, and it's turning out to be a lot bigger than expected: Every single addon has been reviewed and over 250 maps will be added! Right now, the whole thing is in testing stage, with a few things pending due to some potential problems caused by EDuke32 (or myself, that hasn't been completely determined yet). Hopefully, everything gets solved until December so I can release this one year after v1.0 - as intended.
In other news, EDuke32 has seen quite some enhancements lately, especially regarding rendering of wall-aligned sprites which were often flickering or clipping into walls in OpenGL rendering modes. On top of that, you may now adjust the dynamic lighting feature of the Polymer renderer conveniently through the menu (Options > Display Setup > Polymer Setup)! EDuke32 will now even "realize" when a switch is hidden and automatically turns off its tell-tale glow even if dynamic lights are activated. Grab latest EDuke32 snapshot now if you haven't done so already!
For the time being, there is the Duke!Zone II Custom Patch v1.1 to check out if you wish. Patch your
original Duke!Zone II groupfile with this once more to profit from some CON code optimizations and a remapped
Duke3D soundtrack (instead of following the default ep.1-3 soundtracks, music now fits better to the individual
You can find both of these new uploads in the Duke3D Bonus Files section.
|2015-06-15 - Brace for impact: Duke3D HRP v5.4 goes live!|
Almost six months of silence here doesn't mean nothing happened. Need proof? No problem!
At long last, the Duke Community brings you the Duke3D HRP v5.4!
We managed again to add about 130 MB of additional content to the pack since September 2013. Even though this is impressive,
the amount of stuff which is really new and noticable remains modest: There is a Luke Skywalker model for the famous secret
in E2L8: Lunar Reactor now, together with a few new textures.
As usual, you will expect some screenshots as appetizers. Here you go:
Thanks again to everybody who contributed to this release and helped with taking care of the SVN repository. You will find that EDuke32 also made some really nice progress in the meantime, so kudos to its coders are again in order!
Download HRP 5.4 HERE - don't say we didn't tell you where to find it! :P
|2014-12-24 - Inside Santa Duke's bag...|
... you will find something you may not have expected this year!
Let's face the bad news first: No new HRP... yet! While there has been quite some comm activity since v5.3, it just wasn't enough to justify an updated version for the time being. We are waiting for Roma Loom to finish some additional textures to make it more worthwhile for you. No need to despair, though - we are confident that we can present a release to you early next year.
In the meantime, ReaperMan got busy with voxel stuff again. After two years, he is finally coming up with the Voxel Pack v1.1 which adds new voxels for five pickups, seven switches and several props.
Last but not least: In my previous news, I talked about the EDuke32 Addon Pack. Well, what should I say? It's
finished after working on it for over 1.5 years (with several interruptions, I admit)! At the end, 60 addons with
over 670 levels (more than 1.1 GB of data) have been compiled, many of them carefully fixed and polished for smooth operation
with EDuke32. You will find classics there like Last Reaction & Water Bases or The Gate just as well as recent
(and excellent) releases such as Metropolitan Mayhem or Duke Hard.
A heartfelt thank-you to all the mod authors I was able to contact for their kind permissions to make this possible! If you want to know more about the impressive scale of this project, just take a look at the readme file. You will realize one thing: With this, you won't get bored any time soon during the holidays!
Before I forget it: You can download both the voxel and addon pack in our Download section as usual, of course.
We hope you like what we stuffed into Santa's bag. On behalf of the Duke4.net Community: Merry Christmas and a Happy New Year to all of you!
|2014-09-15 - Duke!Zone II: Patch happens!|
I have been working on something not related to the HRP for a change. Never having played Duke!Zone II,
I decided to give it a try - not only in order to realize by myself that level design is quite poor at best,
but there were also a few issues that really bothered me.
Other than that, I am making progress on the EDuke32 addon pack, using the grpinfo feature to enable custom mission packs to be selected via the EDuke32 launcher menu. 50 addons containing over 575 levels are currently planned to be included. Provided I can figure out some remaining issues and get release permissions from a few more authors, this could be a really neat thing for EDuke32 users. It's the best port for Duke3D after all, so it's never a bad idea to get something to feed it with, right? Stay tuned!
|2014-08-28 - DukeDC HRP v1.62 - Let's undo some stuff!|
For a while now, I have been reading comments on Steam from Megaton Edition players, complaining about the
Steam version of Duke It Out In D.C. "lacking" the changed music and green font they know from the DukeDC HRP. These modifications
had always been a bit questionable since they are personal interpretations of mine, custom selections which
had never been part of the addon in the first place.
Furthermore, I am currently in contact with James "Jimmy" Paddock who is a very capable MIDI composer for various Doom maps and episodes (e.g. "Plutonia 2"). My idea is to let him compose an all-new soundtrack for the DukeDC levels, giving them a more individual touch and avoiding any tunes known from other games, movies or TV series. Jimmy's Doom music is fantastic and he seemed quite motivated to get into Duke3D stuff for a change. Will keep you posted about progress as soon as I know more!
|2014-06-08 - Grabbag returns|
Just a few days ago, legendary game composer Lee Jackson surprised the Duke3D fans with a
MIDI release of the extended "Grabbag" main theme.
Until then, the track in this form had already been available as a prerecorded CD audio track on the Duke3D Atomic installation disc. Now, at long last, we are
able to also listen to the full version in our music packs without having to worry about violating any copyright issues!