2024-03-27 - Even wider

Couldn't send you into the Easter holidays without a little something, so here it is!

Widescreen Fixes for Duke3D v1.6 has been released. After a break of over two years, there are a few more tweaks under the hood. Not too many new features though, just some changes for the RPG and Freezer.

A new Voxel Pack version might be coming soon as well. A solution for loading voxels based on CRC checksums of tiles is currently WIP. What does this mean? Well, so far you have to fiddle around with def files manually if you wanted to play Duke Caribbean or Nuclear Winter with the extra voxels. DukeGDX or Raze do it better with their groupfile-based def loading or autoload folders. EDuke32 may finally get there as well. We'll let you know as soon as there are new developments on the coding frontline.

Happy egg hunting, everyone!

2024-02-22 - In the Zone again

Insane how time goes by so quickly, eh? However, brace yourselves: Some news, at long last!

Efforts are being made to somewhat revive the HRP project - to some degree, at least. Since day one, we never had proper widescreen support for menu tiles. We are hoping to change that soon, finally! Other than that, don't get your hopes up. It's a small sign of life, though - more than we've had since almost a decade (!) without any significant contributions.

Besides that, Duke!Zone II Playability Edit v2.2 is available. Thanks to FistMarine's "Map/Mod of the Month" initiative over at the Duke4.net forums, I was able to gather valuable feedback about what could still be improved to make the maps as playable as possible. Three updates have been made in February, making the addon also playable in Rednukem and eliminating softlocks in three levels. [A friendly reminder: This isn't an official release and any adjustments made are for the sole purpose of player convenience.]

The next edition of the Addon Compilation (v4.0) is also making progress. Remember that you can always try our latest development snapshot by using the EAC Downloader Script (recommended for Windows users) or update manually by getting the most recent version of the EAC Base Pack and groupfiles from the EAC repository.

Stay tuned for more. We're far from dead!

2022-12-23 - Season's Greetings!

Another year has passed, and hopefully we can now say for sure we are done with that horrible pandemic. Since it's that time of year, I felt like giving, so I have issued a big update for the Addon Compilation 4.0 prototype (WIP for a while now), bringing smaller or bigger changes to 22 addons.
Mostly it's about adding Rednukem compatibility (no worries, EDuke32 will also still work), but in some cases I have made some additional effort to get even closer to perfection.

My personal highlights:

  • Chimera: Added Mikko Sandt's "Hidden Zone" as last map, some art fixes (+ widescreen)
  • Duke Hard: Optional Rednukem support (requires switching con/def definitions in GRPINFO file), some widescreen support
  • Last Reaction & Water Bases: Fixed overbearing outdoor sound in "Launch Base", widescreen tile for WB finale panel
  • The Gate: Boss map and Predator resizing are fixed for good (with vanilla methods!), widescreen CD Thrower
Details about how to get this update plus a full changelog can be found here.
Special mention: Thanks a lot to Reaper_Man and ck3D for their valuable input regarding those code fixes for "The Gate"!

Before it's forgotten: Widescreen Fixes for Duke3D v1.5 is available since a while as well, getting rid of image stretching and taking care of some Nuclear Winter screens (recently added in prior v1.4x updates).

There's also some other great news not directly related to the Duke! The Force Engine v1.0 has been released which brilliantly supports Dark Forces and all the community addons which have been created in the last 2+ decades. Have you ever been wondering what DF could be like with proper highres and widescreen support plus a fully functional save feature? This is your chance to find out!
For this occasion, be sure to also check out the Dark Forces Community Patch which makes the original game more user-friendly by addressing various annoyances and fixing some old bugs along the way. Just drop that zipfile into your TFE "Mods" folder and select it via ingame menu before you start playing.

Merry Christmas to everyone and a Happy New Year!

2022-11-14 - Manual scans

It's been a while! Not much going on these days, but at least some good news for those of you who always wanted to get their hands on digital copies of the Duke3D addon manuals. PDF versions are available, at long last!

Following addon manuals are available in our Bonus Files downloads:

  • Duke Caribbean: Life's A Beach
  • Duke It Out In D.C.
  • Duke: Nuclear Winter
  • Duke: The Apocalpyse
  • Duke Xtreme
  • Duke!Zone
Thanks a lot to Hendricks266 and Marphy Black for providing the scans!

2021-07-19 - Enhanced Resource Pack

The Enhanced Resource Pack (or ERP) has been released on July 1. It's a collection of several community projects that have accumulated throughout the years (those upscales are rather new, though), meant to significantly boost your Duke3D gameplay experience on a visual and acustic level. You might see it as a spiritual successor of the HRP, if you want.

What the ERP has in store for you isn't little! You get:

  • Neural upscales for textures + sprites (by Phredreeke and others)
  • EDuke32 indexed hightiles build (by Nuke.YKT, needed to run the whole thing)
  • Skyboxes (by Fox)
  • Voxel Pack (by the Duke3D Voxel Pack team)
  • SC-55 Music Pack (by Brandon Blume)
  • PSX Sound Pack (by Marphy Black)
Get it now on Mod DB if you haven't done so already!

2021-05-19 - Eyes Widescreen Shut

The Fixes for Duke3D mod has received a lot of love with all relevant menu tiles (e.g. 3DR intro logo, title screen, ingame help menu, ep.1/2 ending screens etc.) having received an 8-bit widescreen treatment, making it look a LOT better on modern systems without losing that retro vibe one can only get when sticking to the original artwork instead of using highres replacements.
There's also a few more tweaks under the hood, like you can now switch the menufont color to blue, green or grey if you want (you would have to edit duke3d-fixes.def for that, though). Picking up access cards now also mentions their color (e.g. "Red Access Card") and Raze support has been added (however, please note that if you are using any port other than EDuke32, you will have to remove game.con from the zipfile first since it will prevent the mod from loading otherwise).

Grab it now from Github while it's hot!

Updated downloads:

  • [UPDATE] Fixes for Duke3D v1.4: Huge widescreen update for menu tiles, optional menufont color switch, detailed access card pickup messages, Raze support

2021-04-09 - Time to get e-RAZE-d!

Graf Zahl's Raze port has been released in its first official (non-beta) version 1.0, allowing you to play almost all Build games (Duke3D Atomic+WT, Shadow Warrior, Blood, Redneck Rampage and others, pretty much everything except for Ion Fury) with the same executable. In order to celebrate the occasion, I have created a small tutorial in the ZDoom forum with info about how to get everything working.

Even though there is not much else going on right now (besides the upcoming 25th anniversary of the Duke Nukem 3D release on April 19), I took the opportunity to apply a small patch to Duke!Zone II to make it work flawlessly with Raze, which is only fair after I already included Rednukem optimizations last time.

Updated downloads:

  • [UPDATE] Duke!Zone II Fixed Release v2.0.4: GRPINFO definitions adjusted for Raze compatibility

2020-10-20 - Addon Compilation v4.0 testing phase has begun!

The next version of the Addon Compilation is finally making real progress! You can now participate in testing any addon from the upcoming version 4.0 you want, regardless whether it's one of the new entries or an "old" one (many addons received considerable updates, anyway). In total there are now 135 addons with almost 1.500 levels.

Just be aware of the fact this is still a WIP release. Especially user map collections (e.g. Space Map Pack or Urban Map Pack) still cannot work properly due to a missing EDuke32 feature. It is quite possible that some of the other addons cause issues with recent EDuke32 snapshots as well, but that's why we need your help! The more, the merrier.

The intention is to be done around the end of March next year, so a stable and fixed release can happen for the 25th anniversary of Duke Nukem 3D on April 19, 2021.

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