2024-03-27 - Even wider | ||
Couldn't send you into the Easter holidays without a little something, so here it is!
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NightFright | ||
2024-02-22 - In the Zone again | ||
Insane how time goes by so quickly, eh? However, brace yourselves: Some news, at long last!
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NightFright | ||
2022-12-23 - Season's Greetings! | ||
Another year has passed, and hopefully we can now say for sure we are done with that horrible pandemic.
Since it's that time of year, I felt like giving, so I have issued a big update for the Addon Compilation 4.0
prototype (WIP for a while now), bringing smaller or bigger changes to 22 addons.
Special mention: Thanks a lot to Reaper_Man and ck3D for their valuable input regarding those code fixes for "The Gate"! Before it's forgotten: Widescreen Fixes for Duke3D v1.5 is available since a while as well, getting rid of image stretching and taking care of some Nuclear Winter screens (recently added in prior v1.4x updates). There's also some other great news not directly related to the Duke! The Force Engine v1.0 has been released which brilliantly supports Dark Forces and all the community addons which have been created in the last 2+ decades. Have you ever been wondering what DF could be like with proper highres and widescreen support plus a fully functional save feature? This is your chance to find out! For this occasion, be sure to also check out the Dark Forces Community Patch which makes the original game more user-friendly by addressing various annoyances and fixing some old bugs along the way. Just drop that zipfile into your TFE "Mods" folder and select it via ingame menu before you start playing. Merry Christmas to everyone and a Happy New Year! |
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NightFright | ||
2022-11-14 - Manual scans | ||
It's been a while! Not much going on these days, but at least some good news for those of you who always
wanted to get their hands on digital copies of the Duke3D addon manuals. PDF versions are available, at long last!
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NightFright | ||
2021-07-19 - Enhanced Resource Pack | ||
The Enhanced Resource Pack (or ERP) has been released on July 1. It's a collection of several community projects that have accumulated throughout the
years (those upscales are rather new, though), meant to significantly boost your Duke3D gameplay experience on a visual and acustic level. You might see it as a spiritual successor of the HRP, if you want.
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NightFright | ||
2021-05-19 - Eyes Widescreen Shut | ||
The Fixes for Duke3D mod has received a lot of love with all relevant menu tiles (e.g. 3DR intro logo, title screen, ingame help menu, ep.1/2 ending screens etc.) having received
an 8-bit widescreen treatment, making it look a LOT better on modern systems without losing that retro vibe one can only get when sticking to the original artwork instead of using highres
replacements.
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NightFright | ||
2021-04-09 - Time to get e-RAZE-d! | ||
Graf Zahl's Raze port has been released in its first official (non-beta) version 1.0, allowing you to play almost all
Build games (Duke3D Atomic+WT, Shadow Warrior, Blood, Redneck Rampage and others, pretty much everything except for Ion Fury) with the same executable. In order to celebrate the occasion, I have created a small tutorial in the ZDoom forum with info about how to get everything working.
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NightFright | ||
2020-10-20 - Addon Compilation v4.0 testing phase has begun! | ||
The next version of the Addon Compilation is finally making real progress! You can now participate in testing any
addon from the upcoming version 4.0 you want, regardless whether it's one of the new entries or an "old" one (many addons received considerable updates, anyway). In total there are now 135 addons with almost 1.500 levels. |
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NightFright | ||