==================================== DUKE!ZONE II (FIXED RELEASE) ==================================== Version: 2.0.5 / June 14, 2021 ================================================================================================ A B O U T ================================================================================================ - This release removes a few problems you may encounter while playing the "Duke!Zone II" addon from WizardWorks for "Duke Nukem 3D" while also providing minor polishing. - Even though this is the complete addon, note that this is NOT an official release. Use it at your own risk! The changes in detail: GENERAL ------- [CHANGED] Removed unnecessary content copied from duke3d.grp, reducing file size considerably [CHANGED] Original Duke3D soundtrack individually reassigned to maps [CHANGED] CON files (dz2-defs.con, dz2-game.con, dz2-user.con) consolidated to dukezone2.con [CHANGED] Level names changed to distinguish them from Duke3D maps (e.g. e1l3.map --> dzone103.map) [FIX] Some corruptions in various maps removed [FIX] Typo fixes for tiles #3603-3605 ("Shield Genaretor", "Force Shield Genaretor", "Lief Support") [FIX] Episodes and level names spelling: "Alien Abby" --> "Alien Abbey", "A Quicky" --> "A Quickie", "4 Way Stop" --> "4-Way Stop", "The Abby" --> "The Abbey", "No Where to Run" --> "Nowhere to Run", "Banzai" --> "Banzai!" DZONE104 "Opening Night" ------------------------ [FEATURE] Added secret Nukebutton to existing secret area leading to DZONE107 "4-Way Stop" (previously not connected to episode) DZONE106 "A Quickie" -------------------- [FIX] Nukebutton clipping into wall (repositioned) DZONE107 "4-Way Stop" --------------------- [FIX] Two babes in starting room too huge (downscaled to normal 32x32 instead of 64x64) [FIX] Two sixpacks clipping into prison cell bed (repositioned) [FEATURE] Nukebutton destination changed (now leads to DZONE105 "Showdown" instead of E1L8) DZONE201 "Graveyard Shift" -------------------------- [FIX] Chaingun next to cross in starting area clipping into socket (repositioned) DZONE206 "Spelunking" --------------------- [FIX] Three circular elevators after passing the "A" gate not working as intended, with also the yellow/black parts moving randomly up or down; now only the middle section moves (7 sector elevator tags completely removed) DZONE303 "Down and Out" ----------------------- [FIX] Three platform sectors in starting area had water lotags (removed) [FIX] Drop into stream leading to waterfall now ends in a soft landing (water lotags added) [FIX] Dropping down the waterfall didn't work properly (teleporter SEs repositioned, also solving subsequent showstopper - unable to emerge through adjacent underwater cave) ================================================================================================ R E Q U I R E M E N T S ================================================================================================ - Duke Nukem 3D "Atomic Edition" (duke3d.grp) - EDuke32 port (get latest snapshot here: http://dukeworld.duke4.net/eduke32) ================================================================================================ H O W T O R U N ================================================================================================ 1) Extract dukezone2.zip into your EDuke32 dir, adding a "dukezone2" folder and dukezone2.bat. 2) Atomic: Delete or remove dukezone2_wt.grpinfo from the "dukezone2" folder World Tour: Delete or remove dukezone2.grpinfo from the "dukezone2" folder (optional) 3) Launch EDuke32 with dukezone2.bat. ================================================================================================ N O T E S ================================================================================================ Some things I haven't changed with this patch, usually due to sticking as close to the original as possible under the given circumstances. (There are probably more issues, but these should be the most important ones.) DZONE201 "Graveyard Shift": If you destroy the trashcans next to the metal grill in the restroom, you won't be able to reach the normal exit without cheating. You could still leave via secret exit nearby. Even though it is bad level design, it seems the author intended it like that. DZONE201 "Graveyard Shift" / DZONE203 "Waterslide": These levels both have a secret exit leading to the same level (DZONE206 "Spelunking"). Since you would end up in the correct map after entering each, I left it unchanged. Maybe it's a bit easier if you take the later chance to go there since you might have more advanced weaponry by then. DZONE203 "Waterslide": The door leading to the (normal) exit button is locked with three keycard access panels. These are placed on top of each other. While the blue and yellow panels can be reached either normally or by crouching, the top (red) one requires jumping and pressing "use" at the right time (once you got the card, ofc). It may take a few attempts, but it works. [Also note that these panels actually won't unlock the door itself, but two switches nearby which are serving that purpose.] DZONE206 "Spelunking": If you skip the "A" lift and take the "Z" one first, you will get stuck since you apparently cannot return to the initial area. ================================================================================================ C R E D I T S ================================================================================================ DUKE!ZONE II (C) 1997 by Simply Silly Software/WizardWorks PATCHES & FIXED RELEASE CREATED BY Robin "NightFright" Reisinger ............................... nightfright2k7[at]gmail.com http://hrp.duke4.net TOOLS USED - 8-bit tile editing ........................................ GIMP by The GIMP Team http://www.gimp.org - ART editing ............................................... EditArt by Ken Silverman http://advsys.net/ken - Groupfile editing ......................................... GRPViewer by RomaLoom http://dnr.duke4.net/utilities.php.html - Map editing ............................................... Mapster32 by The EDuke32 Team http://www.eduke32.com ================================================================================================ C H A N G E L O G ================================================================================================ Version 2.0.5 (Jun 14, 2021) ---------------------------- - External tiles converted to tiles023-tiles027.art (dukezone2.def no longer necessary) - Added GAMEINFO for drag-n-drop launch support in Raze Version 2.0.4 (Apr 9, 2021) --------------------------- - dukezone2.grpinfo: Definitions adjusted for Raze compatibility - dukezone2_wt.grpinfo: Added for World Tour support Version 2.0.3 (Nov 24, 2020) --------------------------- - dukezone2.con: Episode definition adjusted for Rednukem compatibility Version 2.0.2 (Sep 7, 2020) --------------------------- - dukezone2.con: Sounds loading order reverted back to v2.0 Version 2.0.1 (Jul 10, 2020) ---------------------------- - dukezone2.con: Changed loading order for sounds for proper override of predefined sound #207 Version 2.0 (Nov 11, 2019) -------------------------- - Patch turned into full release (contains full addon, no patching of original files required) - Tiles014.art converted to external textures with def file (dukezone2.def), reducing filesize Version 1.1 (Oct 28, 2015) -------------------------- - Original Duke3D soundtrack individually reassigned to maps - Replaced dz2defs.con/dz2game.con/dz2user.con with dukezone2.con (simplified code) Version 1.0 (Sep 4, 2014) ------------------------- - Initial release