===================================== DUKE!ZONE II (PLAYABILITY EDIT) ===================================== Version: 2.2 / Feb 22, 2024 ================================================================================================ A B O U T ================================================================================================ This release removes a few problems you may encounter while playing the "Duke!Zone II" addon from WizardWorks for "Duke Nukem 3D" while also providing minor polishing. DISCLAIMER: > Even though this is the complete addon, this is NOT an official release. > Some maps, artwork and music arrangements have been altered. Your gaming experience will deviate from the original. The changes in detail: GENERAL ------- [STRUCTURAL] Removed unnecessary content copied from duke3d.grp, reducing file size considerably [STRUCTURAL] CON files (dz2-defs.con, dz2-game.con, dz2-user.con) consolidated to user.con [STRUCTURAL] Level names changed to distinguish them from Duke3D maps (e.g. E1L3.map --> DZONE103.map) [COSMETIC] Some corruptions in various maps removed [COSMETIC] Typo fixes for tiles #3603-3605 ("Shield Genaretor", "Force Shield Genaretor", "Lief Support") [COSMETIC] Episodes and level names spelling: "Alien Abby" --> "Alien Abbey", "A Quicky" --> "A Quickie", "4 Way Stop" --> "4-Way Stop", "The Abby" --> "The Abbey", "No Where to Run" --> "Nowhere to Run", "Banzai" --> "Banzai!" [COSMETIC] Original Duke3D soundtrack individually reassigned to maps DZONE103 "Cop City" ------------------- [GAMEPLAY] Added jetpack to avoid softlock when dropping into sewers after pistol start DZONE104 "Opening Night" ------------------------ [GAMEPLAY] Added secret Nukebutton to existing secret area leading to DZONE107 "4-Way Stop" (previously not connected to episode) DZONE106 "A Quickie" -------------------- [COSMETIC] Repositioned nukebutton clipping into wall DZONE107 "4-Way Stop" --------------------- [GAMEPLAY] Nukebutton destination changed (now leads to DZONE105 "Showdown" instead of E1L8) [COSMETIC] Downscaled two babes in starting room (32x32 instead of 64x64) [COSMETIC] Repositioned two sixpacks clipping into prison cell bed DZONE201 "Graveyard Shift" -------------------------- [GAMEPLAY] Added trashcan with jetpack near exit to avoid softlock when destroying all cans [COSMETIC] Repositioned chaingun next to cross in starting area clipping into socket DZONE206 "Spelunking" --------------------- [FIX] Three circular elevators after passing the "A" gate not working as intended, with also the yellow/black parts moving randomly up or down; now only the middle section moves (7 sector elevator tags completely removed) [GAMEPLAY] Added jetpack in "Z" lava pool chamber to avoid softlock DZONE303 "Down and Out" ----------------------- [FIX] Removed water lotags of three platform sectors in starting area [FIX] Dropping down the waterfall didn't work properly (teleporter SEs repositioned, also solving subsequent showstopper - unable to emerge through adjacent underwater cave) [GAMEPLAY] Drop into stream leading to waterfall now ends in a soft landing (water lotags added) ================================================================================================ R E Q U I R E M E N T S ================================================================================================ - Duke Nukem 3D "Atomic Edition" or "World Tour" (duke3d.grp) - Target ports: EDuke32 (latest snapshot: http://dukeworld.duke4.net/eduke32) or Rednukem (latest releases on Github: https://github.com/nukeykt/NBlood/releases) ================================================================================================ H O W T O R U N ================================================================================================ 1) Extract dukezone2.zip into your EDuke32/Rednukem dir, adding a "dukezone2" folder and dukezone2.bat. 2) Launch EDuke32/Rednukem with dukezone2.bat. ================================================================================================ N O T E S ================================================================================================ Some things I haven't changed with this patch, usually due to sticking as close to the original as possible under the given circumstances. (There are probably more issues, but these should be the most important ones.) DZONE103 "Cop City": If you didn't find the jetpack in the previous level or you are doing a pistol start, dropping through any of the floor grates into the sewers will get you stuck. [Addressed in v2.2: Jetpack placed next to the first grate at first road junction.] DZONE201 "Graveyard Shift": Destroying all trashcans next to the metal grill in the restroom will make it impossible to reach the normal or secret exit without cheating. [Addressed in v2.2: Destroy a nearby trashcan to find a jetpack.] DZONE201 "Graveyard Shift" / DZONE203 "Waterslide": These levels both have a secret exit leading to the same level (DZONE206 "Spelunking"). Since you would end up in the correct map after entering each, I left it unchanged. Maybe it's a bit easier if you take the later chance to go there since you might have more advanced weaponry by then. DZONE203 "Waterslide": The door leading to the (normal) exit button is locked with three keycard access panels. These are placed on top of each other. While the blue and yellow panels can be reached either normally or by crouching, the top (red) one requires jumping and pressing "use" at the right time (once you got the card, ofc). It may take a few attempts, but it works. [Also note that these panels actually won't unlock the door itself, but two switches nearby which are serving that purpose.] DZONE206 "Spelunking": If you skip the "A" lift and take the "Z" one first, you will get stuck since you apparently cannot return to the initial area. [Addressed in v2.2: There is now a jetpack to get out of the "Z" lava chamber again.] ================================================================================================ C R E D I T S ================================================================================================ DUKE!ZONE II (C) 1997 by Simply Silly Software/WizardWorks PATCHES & FIXED RELEASE CREATED BY NightFright ................................................. nightfright2k7[at]gmail.com http://hrp.duke4.net TOOLS USED - 8-bit tile editing ........................................ GIMP by The GIMP Team http://www.gimp.org - ART editing ............................................... BAFed by m210 https://m210.duke4.net - Groupfile editing ......................................... SLADE by Simon 'sirjuddington' Judd https://slade.mancubus.net - Map editing ............................................... Mapster32 by The EDuke32 Team http://www.eduke32.com ================================================================================================ C H A N G E L O G ================================================================================================ Version 2.2 (Feb 22, 2024) -------------------------- - Batch file (dukezone2.bat) now supports both EDuke32 and Rednukem - Map tweaks to improve playability: DZONE103: Added jetpack (sprite #548) to solve softlock DZONE201: Added CANWITHSOMETHING (sprite #558) containing jetpack to solve softlock DZONE206: Added jetpack (sprite #262) to solve softlock Version 2.1 (Feb 6, 2024) ------------------------- - Converted dukezone2.grp into a real groupfile with TILES014.ART and USER.CON to solve compatibility issues for some ports/configurations Version 2.0.6 (Feb 2, 2024) --------------------------- - Batch file (dukezone2.bat) now automatically detects whether Duke3D Atomic or World Tour is present and uses appropriate grpinfo file Version 2.0.5 (Jun 14, 2021) ---------------------------- - External tiles converted to tiles023-tiles027.art (dukezone2.def no longer necessary) - Added GAMEINFO for drag-n-drop launch support in Raze Version 2.0.4 (Apr 9, 2021) --------------------------- - dukezone2.grpinfo: Definitions adjusted for Raze compatibility - dukezone2_wt.grpinfo: Added for World Tour support Version 2.0.3 (Nov 24, 2020) --------------------------- - dukezone2.con: Episode definition adjusted for Rednukem compatibility Version 2.0.2 (Sep 7, 2020) --------------------------- - dukezone2.con: Sounds loading order reverted back to v2.0 Version 2.0.1 (Jul 10, 2020) ---------------------------- - dukezone2.con: Changed loading order for sounds for proper override of predefined sound #207 Version 2.0 (Nov 11, 2019) -------------------------- - Patch turned into full release (contains full addon, no patching of original files required) - Tiles014.art converted to external textures with def file (dukezone2.def), reducing filesize Version 1.1 (Oct 28, 2015) -------------------------- - Original Duke3D soundtrack individually reassigned to maps - Replaced dz2defs.con/dz2game.con/dz2user.con with dukezone2.con (simplified code) Version 1.0 (Sep 4, 2014) ------------------------- - Initial release